![]() Overall, despite some quite classic and franchise-kickstarting examples in the two previous portable generations (Color even had a Star Ocean game crammed in, as well as a less known but peculiar Metal Walker that blends Pokemonesque monster collecting with a battle system that plays like StreetSmash with billiards mechanics), IMHO it's Advance that started the age of portable consoles being RPG treasure troves. The battle system goes beyond the article's oddly vague description (suffice to say, it plays a lot like a linear 2D Tales one but with one character, not counting the summon beast's support moves), and the first game put quite an emphasis on the endurance meter to the point where it was possible to tactically outlast and break every boss's signature weapon - meaning an expected victory PLUS a respective blueprint to craft! And I hear games get bonus points for same gender relationship options these days? Pratty and Sugar are pretty much canon, good luck finding another such example back in GBA days.□ Too bad that didn't extend to Heroes of Light & Shadow, but it would thankfully become available in English anyway.Īnd props for featuring one of my personal favourites on the respective platform this time - Summon Night Swordcraft Story dilogy (third one isn't even unofficially patched to date, alas) is damn BRILLIANT. "and played a part in securing the now-expected translated releases of all the Fire Emblems that came afterwards" ![]()
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